Dernière édition par toto117 sur 2019-12-04 17:56
- Microsoft Flight Simulator X – Service Pack 2 (SP2) / Acceleration (XPack) / Steam Edition
- Lockheed Martin Prepar3D v2.5 / v3.X (up to v3.4.22.19868)
- You will need NVidia drivers 376.33 or older, if you are using Prepar3D v3.4.22.19868 due to a limitation in the Prepar3D graphics code causing DXGI errors.
- Note that only latest versions of flight simulators are supported
System requirements: Minimum: Dual Core CPU, 4GB RAM, Graphics card with 512MB dedicated memory running Windows 7 (32 or 64bit) Service Pack 1. Recommended: Quad-Core or i7 Processor, 8GB RAM, 1024MB Graphics Card, Win10 64bit. Be aware that running the simulator at screen resolutions higher than 1920×1080 will cause significantly increased VAS memory requirements and it is NOT recommended.
Flight Sim Labs starts its airliner simulation product line with the fastest airliner aircraft of them all, the Flight Sim Labs Concorde-X! The only supersonic aircraft ever to enter commercial passenger service, the Concorde was first rolled out on 11 December 1967, to continue its majestic career until 24 October 2003, when the last BA flights landed at Heathrow and Concorde was officially retired. Flights of the Concorde, though, continued to take place all over the world on PC simulators, with the Flight Simulator 2004 SSTSIM Concorde product, which was the most successful replica of the real bird ever to be found on a desktop simulator, but sorely missing from the newest and most advanced Flight Simulator X version… until now! Building on their knowledge and expanding their experience from having worked on several award-winning aircraft addon products in the past, the Flight Sim Labs development team has now released the brand new Concorde-X add-on, which has been developed from the ground up to exhibit a complete and faithful simulation of the magnificent airliner. A completely new and stand-alone software development kit allowed Flight Sim Labs to put together all of the systems, gauges and panels found in the real Concorde, while maintaining super-high performance in the final result. Using its large network of technical advisors, including Concorde Captains, Engineering Officers, Field engineers and some of the same people who were involved in building the actual aircraft, the team was able to ensure that accuracy in the final product was verified down to the last visual detail, but also in all its flight and systems operations. What’s most exciting, though, is that using all-new software technology, the virtual pilot will find they can assign some, or all of their otherwise daunting three-person flying duties to the new Virtual Flight Engineer, allowing them to concentrate on the easier and fun parts of flying the bird – making this to be the easiest-to-fly, fullest Concorde simulation ever to be built, a sure favorite of Flight Sim Labs simulation customers.
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